PURSUIT - CG CAR CHASE
I was responsible for all aspects, except modeling.
Used World Creator for The Environment.
Quixel Megascans assets.
Substance Painter for the cars Texturing.
Animation, lighting and shading in Blender 3.2.
Cycles Render.
Composited in Nuke.
and finally edited and colored in Adobe Premiere.

BREAKDOWN
Frames
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